![]() ![]() ![]() Simply put, most games are written for console 1st nowadays (the PC is long on the decline, thanks to STEAM and online direct sales basically ensuring that high street retailers stop selling PC games, and World of Warcraft that stopped millions of people from bothering to play another game on a PC, and now the app store has shifted people's expectations to cheap throwaway games, I fear the future is a sad place of MMOs or 2minute mini games, or DLC riddled bloatware ), if a game is written for the 360, then the PC version will be recompiled for windows and since the 360 code transfer is so easy thanks to MS, the 360 gamepad for the MAC/PC is the logical choice, I play Lego star wars in mac OS with the 360 controller. You don't think that the crazy large number of games designed for 360 1st then ported to the PC with the console controls still mapped right down to the art assets and in game tutorial prompts are a big give-away that console support comes 1st. ![]()
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